I design interfaces around how people actually use them.
Wireframes through high-fidelity interfaces for web and mobile. Design systems that stay consistent as a product grows, grounded in how people actually use the thing.
User flows and wireframes before any visual design
High-fidelity screens for web, mobile, or both
Interactive prototypes you can click through and test
A design system so the product stays consistent as it grows
Developer handoff with specs, components and assets
Understand
Who uses this, what they are trying to do, and where the current version gets in their way.
Structure
Flows and wireframes first — the arrangement is settled before anything is styled.
Design
High-fidelity screens and a system behind them, so the hundredth screen still matches the first.
Prototype
Something clickable, so decisions are made against the real thing rather than a static image.
Hand off
Specs, components and assets in a form a developer can build from without guessing.
- Figma
- Adobe XD
- Framer
- Adobe Photoshop
- Prototyping
- Design systems
Do you design for mobile as well as web?
Yes — mobile app design is part of my day-to-day work, including responsive web and native app interfaces.
Can you work with our existing developers?
Yes. Handoff is part of the work: specs, a component library and assets in a form your team can build from. I have worked inside agile product teams as a designer across four internships.
What if we already have a product?
Then the work usually starts as a redesign of the surfaces that are underperforming. That is exactly what I did for MindMap AI — the canvas, the landing page and the in-app manual.
What do you need from me to start?
What the product does, who it is for, anything that already exists, and what you would consider a success. Everything else we work out together.